Xbox Controller Lighting
Lighting style for a new generation of Xbox controller renders — templates, Maya, and the Color Tool.
Xbox
Defining the style of the new generation of Xbox controllers.
2020 was a big year for Xbox.
Along with the launch of the new generation of consoles, came a highly anticipated new generation of Xbox controllers.
I was given a very important task, to define the lighting style for the new Xbox Controller renders; these assets will live online and in packaging.
My Role
Along with the Art Director and the feedback from the Xbox team, I created the lighting style for the new Xbox controllers. Once the lighting and materials were all approved, I created three lighting templates for light, medium and dark grey for the different color scenarios of new controllers.
The process involved cleaning up the provided CAD models, lighting in Maya using light-links to address all feedback from the team. Since many different light-links were required to achieve the lighting for each angle, there are six sets of lighting corresponding to each angle. There are about 180+ lights in the main file.
The lighting system became sophisticated to achieve the final result, and in order to allow other 3D artists on the team to quickly adapt when working on new controllers, I developed an Xbox Controller Template and a Color Tool specific for it.
See also: Xbox Controller Color Tool.